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Zakk Norman
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Zakk Norman
  • Home
  • BehaviourTree
  • Magic System
  • Game Projects
  • About Me
  • Linkedin
  • More
    • Home
    • BehaviourTree
    • Magic System
    • Game Projects
    • About Me
    • Linkedin

Occult Suppression Force

Engine: Spare Parts

Time: 15 Weeks (20h /Week)

Reference Game: Doom (2016)

First person action game inspired by doom 2016. The player moves through club environments fighting wizards

Contributions

  • AI Behavior tree

  • Behavior tree visual builder

  • Nodes for node scripting

  • Unity inspired tag system

  • Navmesh maintenance

  • Editor Properties

Spite: A Dragons Wake

Engine: Spare Parts

Time: 14 Weeks (20h /Week)

Reference Game: Diablo 3

Third person RPG game inspired by Diablo 3 made in a custom engine

Contributions

  • Material Editor

  • Navmesh Generation & Tools

  • Enemy AI

  • Player Interactions

Down the Rabbit hole

Engine: TGE (School in house engine)

Time:  8 Weeks (20h /Week)

Reference Game: Tunic

Contributions

  • Grid system

  • Collisions

  • Enemy AI

  • Player upgrades

  • Checkpoints and UI

Blade Of Will

Engine: TGE (School in house engine)

Time:  12 Weeks (20h /Week)

Reference Game: Katana Zero

Contributions

  • Editor and Game pipeline

  • Scene loading and management

  • Rendering (Animations, fbx, transparency, lighting)

  • UI

  • Input handling

  • Gameplay juice such as timeslow and making dashes feel good

Down The Drain

Engine: Unity

Time:  5 Weeks (20h /Week)

Reference Game: Lemmings

Contributions

  • Grid tool to design levels and used for checks in game

  • Scene management

  • The Ducks

  • Custom Events

Last Unit

Engine: Unity

Time:  6 Weeks (20h /Week)

Reference Game: Race The Sun

Contributions

  • Player Death and upgrades/Pickups

  • Scene management

  • UI

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