Engine: Spare Parts
Time: 15 Weeks (20h /Week)
Reference Game: Doom (2016)
First person action game inspired by doom 2016. The player moves through club environments fighting wizards
AI Behavior tree
Behavior tree visual builder
Nodes for node scripting
Unity inspired tag system
Navmesh maintenance
Editor Properties
Engine: Spare Parts
Time: 14 Weeks (20h /Week)
Reference Game: Diablo 3
Third person RPG game inspired by Diablo 3 made in a custom engine
Material Editor
Navmesh Generation & Tools
Enemy AI
Player Interactions
Engine: TGE (School in house engine)
Time: 8 Weeks (20h /Week)
Reference Game: Tunic
Grid system
Collisions
Enemy AI
Player upgrades
Checkpoints and UI
Engine: TGE (School in house engine)
Time: 12 Weeks (20h /Week)
Reference Game: Katana Zero
Editor and Game pipeline
Scene loading and management
Rendering (Animations, fbx, transparency, lighting)
UI
Input handling
Gameplay juice such as timeslow and making dashes feel good
Engine: Unity
Time: 5 Weeks (20h /Week)
Reference Game: Lemmings
Grid tool to design levels and used for checks in game
Scene management
The Ducks
Custom Events
Engine: Unity
Time: 6 Weeks (20h /Week)
Reference Game: Race The Sun
Player Death and upgrades/Pickups
Scene management
UI