Overview

Blade of Will is a fast-paced action game developed in a custom C++ engine at The Game Assembly. The player traverses a connected world using a dash-based combat system, where movement and attacks are combined into a single mechanic focused on precision and flow.

This project was my first experience working in a custom engine, where I focused on building the connection between the editor and the runtime game, as well as handling rendering integration, input systems, and gameplay polish.